UNDERBRICK

Clay pipes, a lantern radius, a rolling shell.

◀ Landing

Pipe Grid

A graph of clay pipes. Cycle the route, commit, steal the key, skip the trap.

SCORE
0
BEST
0

PIPE GRID

Cycle the highlighted route, then commit. Key first, exit last.

Z cycle route · X commit

Lantern Heist

Three keys. Patrol cones. The alarm speeds them up. The door needs all three.

SCORE
0
BEST
0

LANTERN HEIST

Stay out of the red radius. Three keys, then the teal door.

move

Ricochet

Bank the shell off the walls. Three marks. Six shots.

SCORE
0
BEST
0

RICOCHET

Set the angle, then the power. Bank into every gold mark.

Z lock angle · Z again for power

Token Storm

Gold scores, red hurts, teal shields. Survive the clock. Combos drop on a hit.

SCORE
0
BEST
0

TOKEN STORM

Gold is points. Red is pain. Teal is one free hit.

slide the basket