SUNRIDGE

Day grass. Coins. A clay flag at the ridge.

◀ Landing

Ridge Run

A real ridge: pits, walkers, spikes, hold-jump, run button. Three lives. Flag at the end.

SCORE
0
BEST
0

RIDGE RUN

Hold jump to go higher. Run to clear the pits. Stomp the walkers.

move · Z/Space jump · X run

Stomp Waves

Six waves. Chain stomps before the combo dies. Hoppers from wave three.

SCORE
0
BEST
0

STOMP WAVES

Stomp chains multiply your score. Never take a sideswipe.

move · Z/Space jump

Echo Flag

Beat the ghost echo to the flag. High road or the pits.

SCORE
0
BEST
0

ECHO FLAG

Outrun the echo. Take the high bricks or gamble the pits.

move · Z/Space jump

Brick Cipher

Watch the gold order. Bump it back. Five rounds.

SCORE
0
BEST
0

BRICK CIPHER

Watch the gold order, then bump the bricks back in sequence.

move · Z/Space bump